﻿/*
------------------------------------
    Rodeo Game Engine
	Rodeo Enity Module
	Copyright(c) Marcin Goryca
------------------------------------
*/	
#include "entity\model.h"

namespace rodeoentity
{
Model::Model(const Model& copy)
{
    anim_key_count_ = copy.anim_key_count_;
    material_count_ = copy.material_count_;
    mesh_count_ = copy.mesh_count_;
    material_ = copy.material_;
    mesh_ = copy.mesh_;
}

//.................................//
Model Model::operator=(const Model& copy)
{
    anim_key_count_ = copy.anim_key_count_;
    material_count_ = copy.material_count_;
    mesh_count_ = copy.mesh_count_;
    material_ = copy.material_;
    mesh_ = copy.mesh_;
    return *this;
}
}    //end of rodeoentity namespace